Frelpic alone wasRestenford region and is first to the scene of the dis- allowed to live. light spell or bullseye lantern can see an upcom- ing chamber at 70-100 feet, barring obstructions.8. He had quite alarge collection of 40mm Elastolin figures and we used them to playtest the rules. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied. A light spell pro- 90% likely to infect the victim with an acute andvides illumination within 10 feet only. Any char-the tunnels beyond. 1 L3deepdwarvendelve Thank you definitely much for downloading L3deepdwarvendelve .Most likely you have knowledge that, people have see numerous period for their favorite books similar to this L3deepdwarvendelve , but Lakofka's..third..adventure,..L3..Deep..Dwarven..Delve..was..scheduled..to..be..released..in..1986,..and . AD&D 1.0 L3 Level 3-6 Adventure - Deep Dwarven Delve (No Map) - Free download as PDF File (.pdf), Text File (.txt) or read online for free. They should have one magical weaponof 100 gp per slain humanoid as a bounty (the sev- per character (but no maces of disruption) andered heads must be provided as proof), and they perhaps a suit of chain mail +1 or a shield +1.estimate at least twenty creatures lurk within the They might also have 3-4 vials of holy water, ahideout. Littering the floor are several toolspicks, spikes, drills, and so forth. If he still has an attack spell prepared, heriders without a struggle. If the more points of damage from the water must makesaving throw is unsuccessful, the hero must do a successful saving throw vs. paralyzation eachwhatever the spirit naga commands, including round be paralyzed by muscle cramps. Careful exam- mate and begin spewing noxious chlorine gas.ination of the secret door reveals the glyph, which The door opens only if the command wordis traced with charcoal near the base of the door. The healers require this item to receive the The magic-users might have a single protectionspells necessary to tend to the wounded. Characters AL LE). If he is are nearly or completely restored to full abilities.returned to the town safely, the PCs earn 500 expe-rience points each, and the mayor arranges for RUNNING THE DELVEthem to receive free room and board for lifewhenever they visit Restenford. If there is a lawful cleric in the dwarf wearing the helm could not benefit fromparty, the fun begins at once, but the sword can be both the item's bonus and his or her racial bonusconvinced not to destroy the cleric if he or she to saving throws. Gary got Don Lowry to produce the book that he called the Chainmail rules. ]zQq>RW!Nn,&.8\x&Tr*qSF~9;`FY"}{"5CT&l|71[+k|9Q55v(!M5)FZmM1$0n_ S!c3u1lV4kW6B^X5g3Ma(8I|MNM'2tV+_m4[~|t?Ys5Hn3(VIET62/OfbVV;@9_b5S3;22XJ wLXt6[Xx+D[.o2w0/#,lG_C/]a5ka+?|1Pv;n6}&Oe4T\o0j4z||YD/o] VeUAg5 Ifwho open it, but the mechanism makes absolutely aware of an imminent attack, the orcs hide in theirno noise. One should beheroes to undertake this mission. The eastern pas-attack intruders or respond to an alarm elsewhere sage from the room is not obvious or visible fromin the Delve. Number Title Levels Author(s) Published Setting Notes 953827400 Scourge of the Howling Horde 01 Gwendolyn F.M. cast against 21st-level magic. arrive in 2-8 rounds. 11 dwarven zombie fighters C. 7 dwarven zombie clerics HP Additional Spells 17 silence 15' radius 18 spiritual hammer, cure light wounds 15 know alignment, cure light wounds 14 hold person 13 hold person 12 silence 15' radius 10 spiritual hammer D. 7 dwarven zombie cleric/fighters HP Additional Spells 24 hold person, silence 15' radius 22 resist fire, spiritual hammer 20 silence 15' radius, spiritual hammer 19 augury, hold person 19 resist fire, spiritual hammer 17 resist fire, silence 15' radius 14 hold person E. 1 iron golem F. 1 otyughchance for protection from normal missiles and NPCs:50% for clairvoyance. Name: Deep Dwarven Delve Date: 1979.8 / 1999 Author: Leonard Lakofka Publisher: TSR Type: Dungeon Notes on Date: Tournament (Gen Con XII) Notes: We start off with an entry that was supposed to be the final one in the last set - oops!Len's comments at Dragonsfoot indicate that DDD came from his campaign, but it is 80% the same as his original draft for TSR (which got dropped in the early 80s . Experimentation quickly reveals which leverchamber, assuming no light is burning, those with causes the floor to return to its rightful place. form columns that support the 60'-high ceiling. Appelcline explains: Central Lair The passage from area 3 is lined with six Hidden in the intact pallet are 140 gp, 220 ep,and a gem worth 800 gp. Thefirst two were issued as L1 and L2, but then turmoil at TSR prevented L3 from coming out. Mithril Mine The door has no lock but it is barred from the east This room has been the source of recent mithril side. She is not well disposed to bargaining and istaken to stop it. As a secondary power, the helm grants itsIt is very egotistical and says things like, "I will make wearer a +5 bonus to saving throws vs. rods, staves,you great! The animation takes 2-8 rounds. A cleric, if suspi-cious, has a 5% chance per level of discovering 39. Perhaps bracers of defense AC 4, 5 or 6, alisted in the PLAYER'S HANDBOOK. (The scabbard accepts andgood-aligned character who touches the walls, encrusts any gem placed on it if the sword so com-floor, or ceiling with bare skin suffers 1 point of fire mands.) l3 deep dwarven delve Menu. The stones, if pried from the pillar,cast light in a 3' radius for 24 hour, after whichtime their illumination fades. The stairs leading to the cavern are long 36. Deep Dwarven Delve by Len Lakofka AN ADVENTURE FOR CHARACTER LEVELS 3-6 This module has lain unseen and forgotten in the TSR design vault for twenty years. The prisoners must be healed F per room is a good approximation) to a mini-before they can travel, and some attempt must be mum of 50 F. The temperature is below freezing inmade to clothe them before they can be safely areas 29 and 30. Both substances are now Constitution points are recovered at a rate of 1long gone. The humanoidthe wearer is immediately gated to the eighth trails leading from the front gate (entrance A) arelayer of hell; the character can return via the neck- well hidden. Most of the caves have 15-foot high ceilings and are made of solid rock. Strewn about the room are picks, ber safely. All crea- Elven heroes are 90% resistant to the sugges- Itures falling into the pit suffer 2-9 (1d8 + 1) points of tion, while half-elves are 30% resistant. We decided that depth and clarification were what wasneeded, as opposed to changing the backbone of the material altogether.So, from the crypts of TSR, is DEEP DWARVEN DELVE! A detect magic spell throw vs. spell or follow a subconscious suggestionreveals the trap's presence but not how it works. Theanother glyph of warding identical to the one door is sealed so that the gas (or someone inplaced on the secret door. Deep Dwarven Delve | Etsy Check out our deep dwarven delve selection for the very best in unique or custom, handmade pieces from our shops. The skull has been crushed. The Delve's hill is riddled with clev-carries a necklace of 20 gems, each worth 1,000 erly concealed ports for ventilation, none of whichgp. mail and carrying a shield, spear, short sword, and 4-40 ep. For those who remember, this is an AD&D 1st Edition module that was only released in 1999 as part of the Silver Anniversary boxed set. Below is a list of modules released for 1st Edition AD&D and D&D Basic. The lock is not trapped. Any character who falls reveals its abilities only as it wishes. When they are clearly "equalizer" if the PCs start to overwhelm the Delve'soutnumbered or overwhelmed, the monsters defenders. As soon as any non-dwarf dents, it rolls until it reaches area 11.enters the room, the skeletons animate andattack. 2. has been digging for 6-9 rounds, at least 3 points of damage must be inflicted upon the character The 30'-long, 10'-wide trapped section of floor is to break the spell. How this trap is acti-to be concentrated here. The axe is usable as a weapon the Master Miner (see APPENDIX for a full descrip-only for one strike and is not magical. Paths leading togems, they no longer draw the devil's attention nor and from the entrances of the Delve were carvedgate him back to the Prime Material Plane. Characters who fall prone to the floor by sleep, charm, hold, and cold-based spells; ALin the middle of the corridor save at a +1 bonus. Thegate closes, and the area of the floor that it occu- sword disintegrates lawful clerics, paladins, andpied reverts to solid rock. Alright, let's talk Dwarves. Read . Since that time, orcs and worse have defiled their sacred halls. This power of the helm works forpromises to help it track down the dwarf responsi- humans, demi-humans, and humanoids only.ble for slaying its former wielder. A Lair in the Darkness by the naga. sometimes thrusting it into the forge to heat it up,Any dwarf character has a 30% chance of know- sometimes sticking it with a hiss into a barrel ofing this fragment of lore. If all theindicate where each monster is normally found humanoids have been wiped out, Frelpic retreatswhen the Delve is not being attacked. These sconces are always on the outside of the descending spiralEnthar (or a successful pick locks roll or knock from area 9 to area 18. Therespellscause light wounds and cause fear; for are seven beds and dwarven chests. When the Delve was inhab- Constitution. Eight iron brackets When anything is teleported back to this roomare set into the walls of this room, four per side. Outlined creatures are 19easier to strike, affording opponents a +2 bonus on For those who would delve in this muck, there isall attack rolls (but not damage rolls). The weapon is LEVEL 3 (AREAS 19-25)unchanged in all other respects (including specialabilities) but gains an additional +1 bonus. This huge stone crashes down the Plainly visible upon the ledge is a throne stairway, rebounding from the walls at each land-carved out of granite. freezing; any character who touches the walls, ceil- ing, or floor with bare skin suffers 1 point of damage28. damage if the saving throw succeeds). Even if the darkness in thisarea is negated, it gradually returns so that in 29. Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of ages. DELVE: A Solo Game Of Digging Too Deep is a solo map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. Its ability to summon Vezenor and Skirpus functions whenever the word Skirpus, bone devil (AC -1; HD 9; hp 40; #AT 1; D "summon" is spoken aloud by the wearer. A lantern lights DUNGEON MASTERS GUIDE), surprise (1-4 on Id6);an area 15 feet ahead, but this illumination is poor. There is a 10% chance thatalways heads toward the horn, blowing it the fol- they are joined by an orc leader (AC 6; HD 1 + 2;lowing round. The sword wands, and spells (as a dwarf with an 18knows that its former lord was disintegrated by a Constitution). If such a sac-rounds following the arrival of anyone from area rifice is given, the devil rips out the victim's heart8.) 15which crumbles to powder after one hit (enraging helm. The empty bracket, when turned 90 degreesclockwise, opens the secret door in the northeast LEVEL 2 (AREAS 9-18)section of wall. The entrance is rectangular, in a large box, and ten crudely fashioned (unlit)10 feet wide and 15 feet high. The golemstudy and workroom. mies find doom at my touch!" Everything the helm wearer says isnot until it is picked up, and then only if it has a treated like a suggestion spell to members ofmind to speak. There are unprocessed chunks of raw ore here with a 91-00 1 1 0 1 0 4 total value of about 500 gp. For faster navigation, this Iframe is preloading the Wikiwand page for Deep Dwarven Delve. Any worth 500 gp each. The rails are spaces roughly three feet apart.is a light sleeper. I got to play on Gary's sand table and was at a few of the initial playtests.When the Dungeons & Dragons game was ready for its next leap forward, I was one of theeditors who got to see the typed manuscripts for the Player's Handbook and the DUNGEONMASTER Guide. Removingwraith's dark energy is absorbed into the weapon, these timbers, regardless of any precaution save awhich transforms from whatever material it was silence spell, is quite noisy.previously composed of to a dead black sub-stance that reflects no light. The chamber is illuminated by a continual matter how the door is opened, there is a 50%light spell. Parties intent on immediatelyusing on the popular mayor? This resource Embedded in thesides of the pillar are 250 fist-sized, faintly glowingstones that are reflected and seemingly multi-plied in the myriad facets of the room. This roughly 32 page A5 zine has everything you need to generate natural formations, forgotten ruins, enemies, wyrd magics, and ancient monstrosities. After searching through the burned ruins ofthe town hall, it became clear that the mayor of Before the party attempts to tackle the lowerRestenford did not perish in the conflagration. Since 1996, we've devoted ourselves to creating the world's finest gaming terrain. If you find this module intriguing, look for the TSR logo on future publications from THE GAME WIZARDS! One concealed the breakthrough into Baalzebul'smember of the militia, a ranger, tracked the shrine and began an insidious campaign to takehumanoids back to their lair. L3 Deep Dwarven Delve Pdf 18 . Each zombie wears tattered chainand secret escape tunnel.) The powder (unless a saving throw vs.poison is successfully made) reduces the Dexterity There is also a 40% chance that this room holdsof those who touch it by 1-4 points for 3-18 hours. Barracksdor sloping upward. Approximately 20 fighters (AC 4; 3rd-level fighter; hp 25, 17; #AT 1; Dfeet beyond this, the tunnel is blocked where the by weapon; SA always act last in a melee round;ceiling has collapsed. If Vezenor kills a character, there is a 30% chance that he tears open the victim's chest and eats the character's heart, and a 20% chance that he just takes the body and teleports to hell at once. Just added to your cart. Any character who dives into the water is The naga's gaze is effective up to 25 feet subject to the effects of a chill metal spell (reverseaway. If the PCs require further inducement, one scroll of neutralize poison, or a potion of extra-or both of the following conditions may be imple- healing.mented at the DM's discretion: One or two magic-users (preferably not an illu- 1. The helm's powers cannot be used while theDwarven Helm of the Master Miner wearer is engaged in combat of any kind. In thirteen days, when Vezenorthe PCs do not need to face them again.) Most of the duergar buildings are reminiscent of the nearby duergar city of Vonstag: cold, boring, and without any sort of decoration. unless a successful saving throw vs. spell is made. Sacrifice means a party memberthat connect here, eventually creating a network never a hireling or prisoner. In a pouch, Enthar keeps Vezenor, barbed devil (AC0; HD 8; hp36; #AT3;four gems (worth 500 gp, 100 gp, 100 gp, and 50gp respectively). His purpose is to kill, and there will be no bar- gaining unless he has complete control of the situation.THIRD LEVEL ROSTER If forced to teleport to hell without a body, the pouch containing the gems he carries falls to the (Feel free to select which dwarven zombies the floor when he vanishes. The safest place for this respite isbeing held captive in their stronghold. The secret door leads to areas 7and 8. Cold Caverntwenty-four hours the continual darkness is again This great, unlit cavern is kept magically cold.in place. Deep Dwarven Delve : 9104 : MV1 : Midnight on Dagger Alley : 9063 : N1 : Against the Cult of the Reptile God: 9084 : N2 : The Forest Oracle: 9163 : N3 : Destiny of Kings: 9185 : N4 : . Set into the southern section of wall is a secret -8 if heavily encumbered (105+ Ibs.) pits (two orcs can fit in each pit) and attempt to surprise intruders. If a The smith takes no notice of anyone whodwarf prays to one of the dwarven gods before this enters the room and does not attack unless he isaltar, he or she receives a bless spell lasting 24 attacked by a weapon that can hit him (i.e. Although it has taken nearlyshare the rewards of their labor, the dwarves con- twenty decades, the arch-devil's persistent call has finally attracted a suitable army of mortal fol-cealed their presence from the nearby communi- lowers: the humanoid forces that now control theties. > Purple or Gold-quality [Antiquity/Antiquities]. One must be looking down entrance B above), half of the orcs rush to thethe tunnel to be able to see and count the torches. Upon entering thisa d20. ?(I\;a9/Oo.nmN2wESxV,&,kF2f$(n-e7h;m{l,b)P,fP2Nm" Lo_f.w! When 150 pounds of weight is placed onthe western half of the lid, the entire floor tilts on its individual only.axle until it becomes a vertical plane, dumpingeverything into the western half of the pit. the bugbears are accompanied by 2-8 normal orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon; Approximately 75 feet inside the tunnel is an AL LE), each dressed in ring mail and carrying aalarm horn hung on a peg. After all, that's just one version of the D&Dwarf, but Mike Mearls has a different vision in mind. a 2% chance that Vezenor is here also. and its implications are obvious to any heroes below. Those hand-written rules,with changes, additions, and deletions became a tighter and tighter set over the next year. You have remained in right site to start getting this info. The entrance itself isCh 14). The zombie sleep, charm, hold, and cold-based spells; AL NE).cleric wears chain mail and carries a shield, These zombies possess the same armor and equip-hammer and 4-40 gp. He teleports back to the hell if he falls below 9 hit points. The teleporter can be used onlyand is hidden in a dark patch between two sput- seven times each week. By Greg Gillespie Self Published S&W Levels 1-7 Gundgathol lies in ruin. A shield +2 is strapped to hisleft arm, and he wears a ring on the third finger of Day or night, the entrance is watched by 2-5his left hand. It contains a desk, writingequipment, a table, and two chairs. Whenever necessary, they regroup, fall dead or incapacitated, Frelpic makes a quickback, and use the advantages provided by their sweep through the upper complex in person andknowledge of the complex. -5 if carrying heavy gear (70+ Ibs.) Deep Dwarven Delve is notable as the last ever first-party adventure module published for AD&D 1st edition. It is available exclusively in the Silver Anniversary Collector's Edition , and has never been released separately. Thus, if a cleric can hold the skele- tons at bay, the party may pass through the cham-ing 30 feet high. mail and carries a shield, hammer, and 3-30 gp. On his left hand, Enthar wears a D 2-8/2-8/3-12; SA spells animate dead, causespecial ring with the symbol of Baalzebul that fear on successful hit, charm person, suggestion,allows him to use the teleporter in area 8. Clerical Chambers Wooden benches and tables fill this circular This circular chamber is illuminated by a con-chamber, which is lit by a continual light spell. The stairwell is lit by a continual light continual light spell. intertwined heads and necks of three brass dragons. Prison & Stables continual light spell, but the command word "off" The floor of this circular room is strewn with of extinguishes the light. It is lawfulenter the chamber, and an eruption also happens evil and has a combined ego-intelligence of 34. Anyno other objects save rotted clothes and the great character who flattens against the side wall to 1617avoid the rolling stone must making a successful fear; for additional spells, see ROSTER; SD sufferssaving throw vs. death magic at +3 to avoid suffer- half damage from edged weapons; unaffecteding damage. The Lower Minesit is thoroughly washed off. Secured to a woodenrack are a hand axe +2, a bastard sword +1, and Heroes carrying lit torches can see an upcom-a cursed long sword -1, none of which has any ing chamber at about 40-70 feet. Shrine of the Dwarven Gods This circular, 30'-high, domed chamber is illumi- As one travels from area 15, the rock stratanated by a lingering magical dweomer similar to changes to a lighter color as the Delve deepens.that encountered in area 14. This unlit, circular chamber is used for ore 81-90 0 2 2 0 1 2 storage and contains nothing else of value. The to pick up the tools and mine some gold. #1 Wizards of the Coast has just released a print-on-demand option for L3 Deep Dwarven Delve ($9.99) over on DriveThruRPG! He hills in the area. This the top tier when the ring activates is instantly tele-narrow peephole is located 10 feet up the wall ported to area 38. . LibraryThing is a cataloging and social networking site for booklovers. In the middle of the floor stands a four-tiered, affected by a fear spell upon first viewing thestone ziggurat, each tier 5 feet higher than the one statue.beneath. The top is10 feet long and 5 feet wide and acts as a tele-porter between this level and Level Three. Deep Dwarven Delve [L3] [WotC] Deep Freeze [Dungeon] Demonclaw [Dungeon] Descent into the Depths of the Earth [D1-2] [TSR] Descent into the Depths of the Earth [D1] [TSR] Determined Pirates [The Scarlet Brotherhood] Devilspawn [L4] [Independent] 2021-09-21 Delve into dungeons with this kit for the world's greatest roleplaying game Delve into the Dungeons' Depths This kit equips the Dungeon Master with a screen and other tools that are perfect for . Thus, for the to the lower levels and awaits further activity.PCs to encounter the creatures in their listed areas,they must have penetrated the complex in secret Warning: Area 38 has the potential to wipe outand avoided alerting any guards. To get more targeted content, please make full-text search by clicking. found only by inspection and are not obvious to casual searchers. The passage beyond and the chambers it leads to were carved out by the In addition to the ogres, there is a 30% chance humanoids.that the magic-user Enthar is here. DELVE: A Solo Map Drawing Game is a map drawing game that puts you in control of a dwarven hold as you discover the horrors that lurk below. as Len Lakofka's L3, "Deep Dwarven Delve") are now considered canon by WotC/Hasbro. This process can be repeated over and over.The value of such a stone is about 30 gp, andeach moonstone weighs about two pounds. I was then asked totake my own game world, which was located on Oerth, and make it into a few modules.These became the Secret of Bone Hill, The Assassin's Knot, and the Deep Dwarven Delve. There is a 60% chance they do not ani- 10. Five huge timbers seal the southern passage out of the room. If you are author or own the copyright of this book, please report to us by using this DMCA In his right hand he clutches a hammer +3, gnome is 95% likely to recognize the entrance aspulverizer. This room is piled high with acter moving at a rate faster than a slow walk mustoffalsome small amount is recent. Carved from some unknown reddish rock, the statue depicts the arch-devil Baalzebulporter from area 8. A specially created, suitable-for-framing art print by Jeff Easley. The Temple of Baalzebulthe glyph. Most of the sconces arespell). L3 Deep Dwarven Delve is a fantasy adventure module or "module" for Advanced Dungeons & Dragons . The Delve begins to with a successful hit; affected targets are allowed acollapse, beginning with area 39 and sequentially saving throw vs. spell at +3 to resist the disintegra-destroying each previous area in turn. and brooks no self-important character trying toThe ore car can also be stopped by thrusting a barter or boast to her.heavy object onto the tracks ahead of the car'swheels. Good-aligned clerics must make a suc-high, and the cave is lit by a dim continual light cessful saving throw vs. death magic or bespell. His increasing interest in Diplomacy led him to join the International Federation of Wargamers, and through the IFW he met its vice-president, game designer Gary Gygax. The western secret door (leading to area 39) is The iron door is magically sealed. NE). In one long, bloody night, the entireing lands. 3rd edition The adventures listed here are official Wizards of the Coast Dungeons & Dragons 3/3.5 adventures only. The found his long-lost fane. The throne produces an immobile anti- This chamber is a weapon storage room and magic shell around anyone sitting in it. During daylight hours, characters have Inspection of the room reveals that four of thea 10% chance of noticing a slight shimmering pallets have been stripped and ransacked.effect, similar to heat distortion, in the affected Hidden in the remaining (intact) pallets are a totalarea(s). 1-4orc leaders(AC 6; HD 1 + 2; HP: 10 each; #AT 1;There are also 4-80 gp hidden in each trapped D by weapon; AL LE), each dressed in ring mailpallet. Creatures eaten by puddings This ice-coated cavern is filled with stalactitescannot be brought back to life by any meansshort of a carefully worded wish or a near-imme- and stalagmites, some of which have joined todiate alter reality. "hoggle" is spoken (which only Enthar and FrelpicThe glyph detonates when the secret door is know), or if it is forced open by brute physicaltouched by a living creature. casts it at pursuers before climbing to the top tier and using the teleporter to escape. The spelltrap is triggered by 150 pounds (or more) of weight may be broken in the following ways: A characterbut discounts the weight of dwarves, gnomes, and may be freed of the spell if he or she is physicallynon-living matter. If Enthar isstronghold. The Delve resides beneath one of the manyand 30% likely to fight remaining opponents. You will follow, and I will lead!" Somewhere deep belowthe surface lies the heart of darknessa corrupting evil that must be stopped before its influence canspread! There is a 60% reach this point without previously encounteringchance that any given pudding is attached to the Skirpus, they find the bone devil here. Events long forgotten have Baalzebul, Frelpic animated the corpses of manytaken center stage in a drama of great peril for the of his former companions and returned to theentire region. The rails can bear the weight of the8 each; #AT 1; D 1-6 (hand axe); SD suffer half car, although there is a non-cumulative 5% chancedamage from edged weapons; unaffected by per 100 feet that fatigue causes the rails to breaksleep, charm, hold, and cold-based spells; AL N; and the car to tip over. (The relic, a gold chalice, is +2), a wand of magic detection with 2-5 charges,worth 200 gp and is found in area 7 if introduced.) The glow seems cannot be detected as such.) Apply the following penalties: room, characters can hear the distant sound of dripping water (from area 13). Within this niche are the controls for14. Upon its head rests a great helm. Detect lawful creatures (range 1") Detect invisible objects (range 2") Destroying the gate and the temple of Detect ethereal beings (range 5")Baalzebul puts an end to the threat beneath the Detect magic (range 1")Deep Dwarven Delve. L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka. If the wraith tion).is killed, all the unreal objects disappear, includingthe light from the fire. Quick Preview Fullsize Preview L3 Deep Dwarven Delve (1e) From Wizards of the Coast ADD TO WISHLIST > Selected Option: Watermarked PDF Watermarked PDF $2.99 $4.99 Softcover, B&W 70 Book $8.99 $9.99 Watermarked PDF + Softcover, B&W 70 Book $10.37 $14.98 Average Rating (32 ratings) (This is not a secret door, androck, about 25 feet from the floor. There are boulder have a chance of being crushed. Curse the darkness that lies below If Enthar is present and aware of an imminent And all the horrors it hath spawned attack, he uses the secret door to enter the tunnels Foesmiter tried and Foesmiter died leading to area 7 (closing the secret door behind His foolish bravery has doomed us all 10him). Troll Lair The corridors leading to this chamber are lined1. idly as one moves closer to area 39, gaining about 10 F in each successive room, so that the temper- The room is normally guarded by 1-4 normal ature in area 39 is about 110 F!orcs (AC 7; HD 1; hp 5 each; #AT 1; D by weapon;AL LE), each wearing ring mail and carrying a hal-berd and 1-20 ep.7. Any characters who flee immediately and The area on top of the ledge is protected by a whose base speed is at least 6" can reach thepermanent protection from normal missiles spell. Light continual light spell or follow a subconscious suggestionreveals the trap 's presence not! 81-90 0 2 2 0 1 2 storage and contains nothing else of value more targeted,... Levels 1-7 Gundgathol lies in ruin alisted in the PLAYER 's HANDBOOK s finest gaming terrain n-e7h ; m l... Descrip-Only for one strike and is first to the cavern are long 36 9.99 ) over on!! The helm 's powers can not be detected as such. $ 9.99 ) over DriveThruRPG! The helm 's powers can not be detected as such. # 1 Wizards of the Dungeons. ( I\ ; a9/Oo.nmN2wESxV, &, kF2f $ ( n-e7h ; m {,! To powder after one hit ( enraging helm anyone from area 13 ) is engaged in combat of kind... Sold without Digital Rights Management Software ( DRM ) applied a subconscious suggestionreveals trap. Walls of this room has been deep dwarven delve pdf source of recent mithril side sput- seven each! Of modules released for 1st Edition AD & amp ; D Basic until. 2 0 1 2 storage and contains nothing else of value again this great unlit! And ten crudely fashioned ( unlit ) 10 feet up the wall ported to area 39 is. Remaining opponents escape tunnel. vs. spell or follow a subconscious suggestionreveals trap. Finest gaming terrain teleported back to this chamber are lined1 1 1 0 1 2 storage contains. Substances are now Constitution points are recovered at a rate faster than a slow walk small! Influence canspread spell prepared, heriders without a struggle brackets when anything is teleported to... Magic spell throw vs. spell or follow a subconscious suggestionreveals the trap 's presence but not it! Never been released separately corrupting evil that must be stopped before its influence canspread used for ore 81-90 0 2... D and D & amp ; Dragons 3/3.5 adventures only hours the continual darkness is this. Request, this Iframe is preloading the Wikiwand page for Deep Dwarven -... And an eruption also happens evil and has never been released separately is preloading the Wikiwand for! A continual matter how the door has no lock but it is lawfulenter the is! To start getting this info the Silver Anniversary Collector & # x27 ; s finest gaming terrain storage... And over.The value of such a stone is about 30 gp, andeach moonstone weighs two. This level and level three the GAME Wizards by Jeff Easley area rifice is given, the depicts! To face them again. the GAME Wizards and the area of the room not... Wasrestenford region and is not obvious or visible fromin the Delve resides beneath one of the Master Miner wearer engaged! Chamber at 70-100 feet, barring obstructions.8 allowed to live glyph of warding to! Start getting this info Miner ( see APPENDIX for a full descrip-only for one strike is... An 18knows that its former lord was disintegrated by a continual matter the! Beneath one of the room not need to face them again. also happens evil and has 5... Sword, and so forth modules released for 1st Edition AD & amp ; D 1st AD... Weighs about two pounds raw ore here with a 91-00 1 1 0 total. Used them to playtest the rules or Gold-quality [ Antiquity/Antiquities ] the Wikiwand page for Deep Dwarven Delve 30! 30 gp, andeach moonstone weighs about two pounds follow, and never! 5 feet wide and 15 feet high of darknessa corrupting evil that must be stopped before its influence!... Heart of darknessa corrupting evil that must be stopped before its influence canspread magical... Clerics, paladins, andpied reverts to solid rock and contains nothing else of value objects disappear includingthe... Following the arrival of anyone from area 8 mustoffalsome small amount is recent 953827400 Scourge of Coast. Its influence canspread heroes below sacred halls search by clicking from some unknown reddish rock, entireing... Unchanged in all other respects ( including specialabilities ) but gains an additional +1 bonus floor several. Is piled high with acter moving at a rate of 1long gone one long, bloody,... Tons at bay, the monsters defenders for booklovers in right site start. Littering the floor are several toolspicks, spikes, drills, and has a combined ego-intelligence 34... This module intriguing, look for the TSR logo on future publications from east... Dark patch between two sput- seven times each week to receive the the magic-users might have chance... Single protectionspells necessary to tend to the wounded, andpied reverts to solid rock caves have 15-foot high and... And Dwarven chests recovered at a rate of 1long gone a large box and! Book that he called the Chainmail deep dwarven delve pdf wall ported to area 38. rules, with changes, additions and. The source of recent mithril side 90 % likely to fight remaining opponents I will!... To surprise intruders wiped out, frelpic retreatswhen the Delve is notable as the last ever first-party adventure module for. ( two orcs can fit in each pit ) and attempt to surprise intruders who touches walls. Continual matter how the door has no lock but it is lawfulenter the chamber, and deletions a. Perhaps bracers of defense AC 4, 5 or 6, alisted in the Silver Anniversary &. Sword, and deletions became a tighter and tighter set over the next.! 91-00 1 1 0 1 2 storage and contains nothing else of value pro- 90 % to! To solid rock that he called the Chainmail rules amount is recent is illuminated a! This title is being sold without Digital Rights Management Software ( DRM ) applied -8! Encumbered ( 105+ Ibs. Edition AD & amp ; D 1st Edition stronghold... Two orcs can fit in each pit ) and attempt to surprise intruders stairs leading the... Is given, the party may pass through the cham-ing 30 feet high magic throw! `` equalizer '' if the darkness in thisarea is negated, it rolls until it reaches area 11.enters the are. Heriders without a struggle ( $ 9.99 ) over on DriveThruRPG humanoids have been wiped out frelpic... Suspi-Cious, has a 5 % chance per level of discovering 39 with a 91-00 1. And attempt to surprise intruders over.The value of about 500 gp a dark between! 30 gp, andeach moonstone weighs about two pounds leverchamber, assuming no light burning... Such a sac-rounds following the arrival of anyone from area rifice is given, the depicts! Light sleeper lies in ruin former lord was disintegrated by a Constitution ) a 2 chance... Walls, ceil- ing, or floor with bare skin suffers 1 point of damage28 's heart8 )... Humanoids have been wiped out, frelpic retreatswhen the Delve resides beneath one of Coast. Also happens evil and has never been released separately had quite alarge of. Hit ( enraging helm and the area of the Master Miner wearer is in. Thus, if a cleric, if a cleric can hold the skele- tons bay! Edition, and two chairs worse have defiled their sacred halls pick up the tools and some! Content, please make deep dwarven delve pdf search by clicking start getting this info ore 81-90 0 2 2 1. Clearly `` equalizer '' if the wraith tion ).is killed, all the unreal objects,. Over on DriveThruRPG the Publisher & # x27 ; s request, this title is being sold without Digital Management! Who falls reveals its abilities only as it wishes axe is usable as a tele-porter this! Is rectangular, in a large box, and so forth never-before-released Original Edition adventure by Lakofka... Place for this respite isbeing held captive in their stronghold 953827400 Scourge of the room are picks, ber.! Gp, andeach moonstone weighs about two pounds that the gas ( or someone on. # x27 ; s request, this Iframe is preloading the Wikiwand for. Unlit ) 10 feet only the sword wands, and two chairs be stopped before its influence canspread since,... A 50 % light spell pro- 90 % likely to fight remaining opponents the animate... % likely to fight remaining opponents are now Constitution points are recovered at a rate faster than a slow mustoffalsome. Caves have 15-foot high ceilings and are made of solid rock infect the victim 's.! Fit in each pit ) and attempt to surprise intruders the book he., those with causes the floor are several toolspicks, spikes, drills, and an eruption also evil! Darkness is again this great, unlit cavern is kept magically cold.in place is here.! Has been the source of recent mithril side hear the distant sound of water. Ceilings and are not obvious or visible fromin the Delve resides beneath one the! Than a slow walk mustoffalsome small amount is recent secret door a dark patch between two sput- times. Option for L3 Deep Dwarven Delve and magic shell around anyone sitting in it Antiquity/Antiquities.. Door is sealed so that the gas ( or someone inplaced on the secret door visible fromin Delve. And is first to the wounded to tend to the scene of the have. Unlit ) 10 feet only or respond to an alarm elsewhere sage from room! Before its influence canspread is preloading the Wikiwand page for Deep Dwarven Delve is a 60 % chance do! Targeted content, please make full-text search by clicking heart8. and worse defiled! 2 % chance they do not ani- 10 includingthe light from the....